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This should add more flavor to the religion. They will also get a minus to intrigue, but a bonus to diplomacy. For example, worshippers of the Tidemother will pay less for building cities, but their troops will regain morale slower than normal. All religions will get small bonuses and maluses. The next change is quite small, but nice. Don't forget, large trade zones give more profit. For example, it is now possible to seize the entire trade zone in the Baradin Bay or lay a sea route from Kezan to Kalimdor. This was done so that an immortal ruler could not rule the nation indefinitely, and we also redesigned the map to make large trade zones possible. Yes, we have brought them back to their former glory… or did we? The republic now hold elections every 12 years. Stratholme and the Trade Coalition are planned to be merchant republics at the start. Hello! A couple of weeks ago we released a new version of the mod and in this short period of time we have managed to prepare a couple of new features that are worth talking to you about and to give you an idea of future changes to the mod.įirst of all, let's talk about something more.
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